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Counter-Strike: Global Offensive
Cache automatically new sounds to allow custom sounds on server without having every player to rebuilt cache manually
Ticket Status Category Type Severity Version Created
743 Open Bots Defect Low, Wishlist 2012-10-08 15:38:30
Ticket Priority
  • 21
  • 0
  • 0

Written By v-e-c-avo 294 Hits Last Updated 2013-10-02 01:11:22

Steps to Reproduce the Problem:
1. Put a mp3 in sound/misc/
2. Play it in console by "play misc/xxx.mp3"
3. Error => [Sound] S_StartSound(): Failed to load sound 'xxx.mp3'. Can't create mixer.

Result, if this was a sound DL from server, it didn't work either.
Only 2 options are possible :
- Rebuilt sound cache => out of question to ask that to every player coming...
- Put those sounds in sound/music => their volume depends now on Music Volume (down for almost everyone)

Expected or Desired Behavior:
- Automatically rebuilt this cache sound if new sounds are detected
- or Authorize not cached sounds (like musics)
- or Make a Custom Volume linked to a sound/custom/ folder

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