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Counter-Strike: Global Offensive
Mouse Sensitivity and Mouse Tracking Speed have an unusual feel, almost as if it was acting with a delay
Ticket Status Category Type Severity Version Created
180 Open Achievements and Stats Defect Poor Experience 2012-08-30 14:13:23
Ticket Priority
  • 73
  • 7
  • 2

Written By jf 6598 Hits Last Updated 2013-10-02 01:11:22

Expected or Desired Behavior:
Currently mouse movement feels laggy.Like some kind of wrong artificial acceleration is turned on.
Commands like -useforcedmparms -noforcemparms -noforcemaccel do not fix the issue.
Make mouse movement feel like in previous cs games,because now it doesnt feel right.

Steps to Reproduce the Problem:
Problem occurs everytime on any sensitivity,with and without acceleration turned on.
Here are my mouse settings
m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
m_pitch "0.022"
m_rawinput "1"
m_side "0.8"
m_yaw "0.022"
Everything is default,except acceleration,which is turned off for debugging purposes.

Additional Relevant Information that could be helpful to address this issue:
My CPU: AMD Phenom II X6 1075T
My GPU: MSI GTX 560TI 2GB
My fps: Usually constant 120+ (Somtimes it drops to 80 for a couple of seconds due to known fps drop bug)

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Comment
Ticket Changes
Comment Popularity, Appreciation, and Reputation
User Appreciation and Reputation
    • 2
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      • z3n
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    just a note. if you use m_rawinput “1? the following commands doesnt do anything:

    m_mousespeed “1?
    -useforcedmparms
    -noforcemparms
    -noforcemaccel

    those commands are commands that control diffrent windows mouse settings. and since raw input disable windows from messing with the mouse controllers those settings become invalid.

    also i use raw input, vsync off and fps capped above my monitor hertz and get no lag at all.
    • 2
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      • micronn
      • 40
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    I have no problem with mouse movement.

    m_rawinput "1"

    Resoultion: 1024x768

    Hardware:
    Operating System: Windows 7 x64 SP1
    Processor: Intel Core2Duo E8500 @ 3.16GHz [OC 3.8GHz]
    Motherboard: ABIT IP35
    Memory: GeiL 4x1GB 800MHz DDR2 [OC 421Mhz
    Video Card: Gainward GeForce GTX460 GS 1024MB GDDR5 256-bit
    • 3
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      • jf
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    I've seen a lot of people with this problem,as well as people who state that they do not have this problem.Maybe you only think that you dont have it,but actually do.If you havent played prev cs games,you cant understand this problem.
    • 1
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      • rajan
      • 22
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    I can't tell if this is a mouse sensitivity or tracking speed problem that is being reported...
    • 1
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      • micronn
      • 40
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    JF

    I played CS 1.6 about 8 years.
    • 1
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      • jf
      • 8
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    Just've tested m_rawinput 0,and it became even worse.Without raw input mouse movement feels AWFUL.
    • 1
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      • jf
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    Rajan,I think its both.
    • 2
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      • powners
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    Typically titles do not get adjusted; since this was the 2nd ticket you posted and with enough information to understand your complaint, the title was adjusted to better capture possible votes for this issue.
    • 1
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      • jf
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    ok thx
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      • rindman
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    Yes same problem for me. Especialy, when the vsync is ON.

    This game is not made for 60 fps I think ... But we have to avoid the screen teering :/

    And its not only the mouse who has delay, the keyboard sometimes too, the keys for slot1, 2 ... doesnt respond sometimes, but I can still move, chat, etc ... ( Inventory bug ? )
    • 1
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      • rajan
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    Correcting the Severity and fixing tags. Previous poster should create a new bug regarding keyboard issues, this is the wrong place to discuss it. In this ticket the poster is asking for more configuration options for the mouse
    • 2
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      • mr-nice-guy
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    I get the mouse delay problem also. Its as though they are using a dead zone for mouse movement. When you open a game in csgo and try to move the mouse a very tiny amount(less than 1mm) in any direction there is no movement on screen. On previous games, such as CSS, even tiny movement of less than 1mm is picked up by the game. This DEFINITELY needs fixing. The only times i open csgo at the moment is to check and see if this problem is still there.
    • 1
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      • azzu
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    NiceGuy - this does not block playability. It's definitely a major problem - but in the end it only results in a very poor experience, not in the unability to play the game.
    Severity categories are not to express priority - that's what the votes are for.

    Changing back to "Poor Experience".
    • 1
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      • bosworth
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    Yea, i was playing earlier and tried to turn around and it skipped like i was using a wireless mouse. Its almost like the game is only for high sensitivity.
    • 1
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      • z3n
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    i dont have this proble. im using

    sensitivity 0.8
    m_pitch 0.022
    m_yaw 0.022
    zoom_sensitivity_ratio_mouse 1
    m_rawinput 1
    m_customaccel 0

    and have a 1800 dpi mouse
    • 2
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      • ham5
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    someone mentioned vsync.. what framerates are you getting? lower video quality and test for improvement.
    • 1
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      • rajan
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    Changing status to "testing" while vsync and lower video resolution settings get tested with actual fps measurements. If this ticket sits in "testing" status with no confirmations on these recommendations, the status will be updated to "invalid"
    • 1
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      • unsk1lled
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    i dont think it is the mouse movement, i guess it is the Fps, i have got this feeling 2, but ive got a buggy framerate around 40/60 maybee even lower when i'm shooting. and it feels like whenever i need to shoot fps drops and aiming is inaccurate and slow.
    • 1
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      • ilam
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    I've tried using launch commands, etc, and haven't found a fix for this yet. 1.6 is fine, CSS is fine, etc.
    • 1
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      • roger_that
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    i had this issue. lowered my video settings and slowly increased them to find a balance. mouse works great now but i have pretty low qual vid. i guess i need more graphics power...
    • 2
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      • cpt-john-soap-mactav
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    This mouse problem is common across all L4D-branch source games (ie. L4d series, portal 2, cs:go)
    But i agree, the game would feel so much better with goldsrc/source2007 style mouse movement
    • 1
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      • azzu
      • 229
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    This does not block playability and the issue originally occured in 1.18.x.x.

    From the BUG WRITING RULES: "[The milestone] corresponds to the current version of the codebase which the issue belongs to. This allows us to track which version of the codebase the issue first showed up on [...]"

    That said, I have noticed in various FPS games that, when I have low FPS, the mouse movements feel delayed. I think the problem is that, for nVidia cards, the amount of prerendered frames is always set to 1, which means the mouse movements take two frames to be translated into the game. If you have only 40 fps that would mean after 50ms, which is a noticeable delay.
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      • cpt-john-soap-mactav
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    my fps ranges around 100-200

    i configured my mouse values exactly like css/1.6, and the mouse movement still feels slippery

    This kind of mouse behavior only happens to me on post-L4D source games (which, again are: L4D series, potral 2, cs:go)

    cs:go should revert back to the old mouse movement, which feels more crisp and precise
    the same should be done to the movement

    i think it is safe to conclude that the slippery feel in the movement and mouse movement is because of the "artificial" mouse acceleration implemented into the new engine branch
    • 1
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      • rockin-z
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    @Cpt. John Soap MacTavish, exactly. Thank you for writing everything I was thinking.

    I have around 100-130fps on GO and on CSS with 100 or unlocked 300 the mouse feels pretty good, same settings on GO with 100 or unlocked 130 it sometimes feels a tad weird.

    As usual, the -noforce commands no longer work so :/ .

    Regards.
    • 2
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      • cpt-john-soap-mactav
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    The devs should at the very least, have an option to switch between the "old" and "new" styles of mouse movement.

    Not just for cs:go, but for any source game post-L4D, so that those purists who make the switch can feel comfortable; it felt awkward for me when i first played portal 2 because the mouse movement felt so delayed and slippery (remember that portal 1 was basically a mod for hl2, so it still possessed some legacy elements)
    • 1
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      • z3n
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    the purists should use raw input since it gives exactly the same sens and feeling in every game.
    • 1
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      • rockin-z
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    @z3n, not to me sir, raw input in both games actually speeds up my mouse too much and I hate it.
    • 1
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      • kevin-mccallister
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    Disable raw input and mouse acceleration and it's identical to every other CS game. I use the same sensitivity in 1.6, CSS and GO.
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      • cpt-john-soap-mactav
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    i dont use raw input in any of my games, and i can notice a significant differnce between mouse movement styles between pre-L4D source games and post-L4D source games

    the first time it became a nitpick for me was when i played portal 2 (i was accustomed to portal's half life 2 style of movement and mouse movement)
    • 1
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      • HizoN
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    I don't doubt if this issue exists, the mouse feels odd and slow for certain, it has done so since I started playing the game in beta (April).

    I would be happy if they could recreate goldsrc mouse movement. I'm from source, but 1.6 mouse movement feels much more consistent.
    • 1
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      • s1l3nce
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    I had the chance to play in two computers, one of them mine which works just fine in regard to mouse sensitivity, and also in a iMac with windows 7 64 bit, which works a bit shitty sometimes. As stated in the thread, although my average fps on the MAC is over a 100, sometimes when I get a little drop of 15-20 fps it feels like if I suddenly turned on vsync or some shit. It is so damned annoying because it is not instantaneous... many times it stays there for a few seconds. Note that it is also very unpredictable, so I find it hard to find the culprit.
    • 1
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      • deepii
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    I hope you can reproduce this, all posts in this ticket don't help Valve at all, they're just vague statements.

    I for myself never had an issue. Mouse is the same as in all Source games (m_rawinput 1).
    • 1
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      • micronn
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    Re-open when you stil have a problem.
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      • fruit-junior262133
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    As stated before, this problem is not an actual "bug", but rather a side effect of the new engine being used for lfd2 portal2 etc. It seems to me that it has to do with some sort of lighting, or ambient occlusion that always requires a pre-rendered frame and has been permanently baked into the game. The only way the problem becomes less obvious, is when the frame rate is so ridiculously high (300+)that one or however many pre-rendered frames becomes negligible.

    Now one might say that this sounds like a client side problem where it is the user's pc performance that comes into play, and that might be right, but as mentioned before, previous titles had no such thing. In counter strike source and earlier source games, an fps even as low as 60 would have no input-lag. And to currently achieve a frame rate above 300 would require the use of some currently non existent hardware, because for example SLI,(doubling or tripling of used graphics cards)just causes there to be an extra frame buffer doubling or tripling the amount of pre-rendered frames making what ever frame-rate you achieve pointless again.

    I believe that for this problem to be fixed, there needs to be the ability to turn such thing off that is causing this "input lag."
    whether it be a pre-rendered frame or ambient occlusion that is specific to these new source games' engine.

    I don't plan on waiting years for cs:go to become the new cs:s just so I can get plus 300 fps on whatever NVidia's or amd's future gpus will be.Might I also add I have a 1080p 120hz monitor (the Ben-Q xl4020t to be exact) I currently have a gtx 680 and quadcore i7

    I'm pretty sure the ones responsible for coding the new engine know exactly what I'm talking about. I Think it was a conscious decision of theirs, a sacrifice that had to be done to achieve the new and better look these games provide. Even outside the source engine most if not all of new games have pre-rendered frames. Ex: Crysis, Battlefield,and many more. But I think for counter strike to compete in major e-sports markets against the tyranny of mobas and rts games in the competitive space, we need to address this issue even if it means sacrificing the look of the game. It should at least be an in game option.

    I have replicated this issue in other older games simply by forcing on ambient occlusion in counter strike source.
    An option the coders could take could be the same option games such as planetside 2 or starcraft 2 have which enable you to decrease input lag at the cost of cpu performance resulting in a slightly lower frame rate, with the exceptional incentive of ridding us of this horrendous problem known as input lag, which several of my fellow gamers have failed to diagnose properly, by referring to them as mouse settings problems or the "console port effect" Which is usually the result of having always running code waiting for game-pad input. I know bad company 2 for the pc had this problem.
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      • fruit-junior262133
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    WOW!!!!! Just experienced something insane!!!! I thought to myself, the only setting I haven't changed is enable multiple cores. Sure enough I disabled it and there is much less input lag. At the cost of frame per second. Which is a huge let down considering that with less frames per second there is more input lag. anyways, regardless of the fact that there's less frames, there is still less input lag than with more frames and having multiple cores.

    It seems that my theory involving the buffering of frames in sli for graphics cards has directly applied itself to the amount of cores used in steam games.

    regardless, this isn't an issue in counter strike source, and enabling multiple cores in that game does not result in input lag, or does it? Maybe it's not noticeable enough considering i'm always getting 300 plus fps.

    I would really like your input and to test this out yourself.

    Is there a way for valve to reduce input lag while still enabling multiple cpu cores?
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      • aikanaro
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    @ Fruit Junior:
    From the BUG WRITING RULES: “[The milestone] corresponds to the current version of the codebase which the issue belongs to. This allows us to track which version of the codebase the issue first showed up on [...]”
    Also this DOES NOT block the playability.

    I've never experienced any problem with my mouse.
    I have mutli core rendering turned on. I get from 130 to 300 fps on all maps.
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      • fruit-junior262133
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    I apologize if I used the tickets incorrectly. I was just trying to get my point across and gather some attention. I have played this game on numerous PCs and have come to the conclusion that it is the game or game engine. anything post tf2 has this effect.

    I also don't want to sound like I'm calling you a liar, but if your pc doesn't have this problem then you simply cant Notice it regardless of how much experience you may or may not have had with previous versions of counter strike. Several cant notice it, and I don't blame them. Some people, believe it or not, can't tell the difference in latency when v-sync is on or off, which I believe is ludicrous.

    As to the statement about frame-rate, unless the fps is Constantly above 300 it is very noticeable.

    I believe this engine, or version of it, uses extra cores in a way that causes frames to be rendered or pre-rendered per core, as to increase the amount of latency when enabling multi core. There is still latency even when using one core, but it far less noticeable because only one core is caching or holding a frame or however many frames from the gpu.

    This issue has absolutely nothing to do with the mouse.

    Like I said in an earlier post, most newer game engines have adopted this technique to increase frame-rate at the price of dramatically increased latency.
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      • aikanaro
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    I have i5 2500 @3.3GHz with GF GTX460 8Gb ddr3 1600MHz on Asus p8h67-m pro. Never experienced This issue on my current pc and never experienced it before on my old pc both on 1.6 and css. My old pc was p4 on hp motherboard with GF GT 7300 and 2gb ddr ram. Well CSS TF2 L4D2 uses older engine than portal 2 and cs:go. Also the thing is that the variety of possible pc configurations creates infinite problems that may but not necessary have to occur and game engine MUST work on all of them. Kinda different than the consoles which have always same configuration. I might have had that issue on my laptop on which I have pretty shit optical mouse and I had around 60 do 100 fps on all maps and when i was moving my mouse I feeled the delay in mouse reaction. Mouse is simple 125Hz one. But after I cleaned whole hdd on my laptop and reinstalled windows I got from 100 to 140 and the delay on mouse is gone.
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      • fruit-junior262133
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    Epic facepalm!! It has nothing to do with pc configurations. YOU simply cant notice it, I've tried several different PCs with various amounts of configurations, and the problem inherently lies in the CODE.


    Like I said earlier,
    "most newer game engines have adopted this technique to increase frame-rate at the price of dramatically increased latency."
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      • aikanaro
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    Man I didn't declined ur THEORY so pls stfu about epic facepalms etc. Thing is that 1+1 gives 2. U CAN'T simply deny it that there ISN'T ANY possible connection between pc configuration and that problem. I just gave u info about my enviroment on which I used to work and I'm working right now and that I never had described problems on my PCs but had something similar to described problem on my laptop.
    • 0
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      • fruit-junior262133
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    Feel free to go to page one and read full article. Please fix this issue.

    http://www.anandtech.com/show/2803/7?showAllComments=False&cPage=9

    This article offers an in depth look as to why GAME CODE ITSELF is the largest contributing factor to input lag.

    Me, along with various other people are suffering with this issue and it needs to be addressed.

    http://forums.steampowered.com/forums/showthread.php?t=2893939
    • 0
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    google... Google http://www.google.com...
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    google... G http://images.google.com.hk/...