pwnSource is where players and developers come together
This website is updated regularly. Features here are under construction and will constantly be improving.
Please share your Feedback with us and the Community, or you can Contact Us privately
Counter-Strike: Global Offensive
Visible model's neck doesnt correspond to neck Hitbox
Ticket Status Category Type Severity Version Created
613 Closed Achievements and Stats Defect Poor Experience 2012-09-18 22:47:53
Ticket Priority
  • 64
  • 5
  • 0

Written By m0rd0ck 549 Hits Last Updated 2013-10-02 01:11:22

Steps to Reproduce the Problem:
1. Right in console sv_showimpacts 1
2. Aim at neck facing the model from front
3. fire
4. NOticed that the chest hitbox gets hit in most angles and block the bullet from hitting the actual neck.

Expected or Desired Behavior:

THe neck hitbox should be exposed when facing the model front to allow the players to hit the neck hitbox when aiming.

The chest should not block the bullet.

Additional Relevant Information that could be helpful to address this issue:

From some angles the bullet does hit the neck but most of times it doesnt.



you moderate pwnSource tickets

The Community maintains the accuracy and quality of ticket information.
Please update tickets as things change, keep pwnSource up to date and organized!

DISCUSSION: debate game mechanics, balance, etc.

QUESTION & ANSWER HELP EXCHANGE: ask great questions, get great answers

FEATURE REQUESTS: propose your own ideas and solutions

DEFECT REPORT: alert developers of specific issues

OPEN: this is the default status when a ticket is created

IN PROGRESS: when Developers acknlowedge the issue, or power users propose solutions

VERIFYING: a solution has been found, and needs to be confirmed by other users

CLOSED: the ticket has reached its end of life

DUPLICATE: there is a better written version of this ticket

UNCLEAR: this ticket has insufficient detail

LOW, WISHLIST Tickets do not impact the gameplay directly

POOR EXPERIENCE Tickets are used to describe the quality of the gameplay

BLOCKS GAMEPLAY Tickets describe conditions that render the game unplayable

Comment
Ticket Changes
Comment Popularity, Appreciation, and Reputation
User Appreciation and Reputation
    • 1
    • 0
    • 0
      • m0rd0ck
      • 3
      • 0




    Uploaded with ImageShack.us

    Uploaded with ImageShack.us
    • 0
    • 0
    • 0
      • m0rd0ck
      • 3
      • 0
    read why i think this is important :

    http://forums.steampowered.com/forums/showthread.php?t=2940782

    regards
    • 0
    • 0
    • 0
      • m0rd0ck
      • 3
      • 0

    • 0
    • 0
    • 0
      • rb-teh-hyperimp
      • 0
      • 0
    Could you please post some screen shots showing when shooting the neck it registers in the chest. The current screen shots are good but they don't exactly show that the chest is the that shows the impact. I am a supporter of this, after playing Source I am upset still that with CT's holding M4's that the arm would register the headshot instead due to how they hold their guns compared to the T's holding them at the hip.
    • 4
    • 0
    • 0
      • m0rd0ck
      • 3
      • 0
    Here are the screenshots

    Uploaded with ImageShack.us


    Uploaded with ImageShack.us


    Uploaded with ImageShack.us


    Uploaded with ImageShack.us


    I hope it helps,

    regards
    • 1
    • 0
    • 0
      • rb-teh-hyperimp
      • 0
      • 0
    Good screen shots and thank you.
    • 3
    • 0
    • 0
      • vekxie
      • 0
      • 0
    yeah it should be like it was in 1.6

    neck=headshot
    • 0
    • 0
    • 0
      • palacz
      • 0
      • 0
    vote
    • 1
    • 0
    • 0
      • deepii
      • 49
      • 9
    Update 5/1/2013:
    -Implemented bodygroups penetration for maximum damage, now shooting through arms at the enemies head will apply headshot damage, or shooting through arms at the stomach will apply stomach damage multiplier.

    Therefore neck hitbox is somewhat exposed now :)
    • 0
    • 0
    • 0
      • m0rd0ck
      • 3
      • 0
    its screwed again, there goes tapping again...:(
    • 0
    • 0
    • 0
      • micronn
      • 40
      • 0
    M0rD0cK, I think it's better than than previously.
    http://forums.steampowered.com/forums/showthread.php?t=3120017
    • 0
    • 0
    • 0
      • m0rd0ck
      • 3
      • 0
    still, the ticket is valid since the feature asked its not in the game
    • 0
    • 0
    • 0
      • micronn
      • 40
      • 0
    M0rD0cK, what feature because I don't get it.
    • 1
    • 1
    • 0
      • propaans
      • 0
      • 0
    I disagree with this ticket, becausegame already are enough advantages to reward players for aiming at neck. Ineed game should encourage accuracy, but at same time it's important to keep versatility with purpose to encourage players to develop their own shooting styles.
    If neck is vulnerable then it means that it becomes the best place to aim, hence aiming anywhere else becomes into a wrong method. Players should have a freedom to develop their own playing styles, techniques and skills in order to keep the game interesting.
    Like I said, there already are enough advantages by aiming at neck area, therefore there is no need to make another advantage to establish it into the absolute best place to aim.


    About tapping, in my opinion the real reason why tapping isn't so rewarding in CSGO is because a head hitbox is large enough to allow it to be hit by spraying.

    The reason why in Cs 1.6 many skilled players uses tapping style is because spraying in many situations isn't reliable enough to ensure hitting head hitbox.
    However in CSGO head hitbox larger, which noticeably increases chance to hit head hitbox by spraying, therefore there is less advantage to tapping in this game.
    • 0
    • 0
    • 0
      • flyinggaz1
      • 2
      • 0